Writing a High-Throughput Custom DNS Resolver in Go
A crawler or an ingress resolving thousands of distinct hostnames per second exposes a gap in the standard library. The folklore is that net.LookupHost blocks OS threads via cgo — that stopped being true in Go 1.9, when the pure-Go resolver became the default on Unix (forced with GODEBUG=netdns=go). The real problems are worse and subtler:
- The pure-Go resolver keeps no TTL cache. Every lookup is a fresh query to a nameserver, even for names you resolved ten seconds ago.
- Concurrent lookups of the same name are duplicated. A thundering herd of 200 goroutines asking for the same host fires 200 queries.
- Under
nsswitch.confentries the pure-Go resolver can’t honor (mdns, nis, custom NSS modules), Go silently falls back to the cgo resolver — and that one does block an OS thread per lookup.
The fix is an application-level resolver that caches by TTL and coalesces concurrent lookups with single-flight, built on top of net.Resolver with a custom dialer so we control the nameserver and timeouts:
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package main
import (
"context"
"net"
"sync"
"time"
"golang.org/x/sync/singleflight"
)
type Lookup struct {
cache *cache
group singleflight.Group
res *net.Resolver
}
type cache struct {
mu sync.Mutex
ttl time.Duration
entries map[string]*entry
}
type entry struct {
ips []net.IP
expires time.Time
}
func NewLookup() *Lookup {
res := &net.Resolver{
PreferGo: true,
Dial: func(ctx context.Context, network, address string) (net.Conn, error) {
d := net.Dialer{Timeout: 2 * time.Second}
return d.DialContext(ctx, "udp", "8.8.8.8:53")
},
}
return &Lookup{
cache: &cache{ttl: 60 * time.Second, entries: make(map[string]*entry)},
res: res,
}
}
func (l *Lookup) Resolve(ctx context.Context, host string) ([]net.IP, error) {
c := l.cache
c.mu.Lock()
if e, ok := c.entries[host]; ok && time.Now().Before(e.expires) {
c.mu.Unlock()
return e.ips, nil
}
c.mu.Unlock()
ips, err, _ := l.group.Do(host, func() (interface{}, error) {
ips, err := l.res.LookupIP(ctx, "ip", host)
if err == nil {
c.mu.Lock()
c.entries[host] = &entry{ips: ips, expires: time.Now().Add(c.ttl)}
c.mu.Unlock()
}
return ips, err
})
if err != nil {
return nil, err
}
return ips.([]net.IP), nil
}
Two mechanisms do all the work:
- TTL cache. A cold lookup costs 5–30 ms once; subsequent lookups are a map hit plus a slice copy, call it a hundred microseconds including the copy.
- single-flight. N goroutines asking for the same host while it’s cold trigger exactly one wire query; the rest share the result.
In our crawler — roughly 1,000 distinct hostnames/second with a 60-second TTL — p99 lookup latency dropped from 22 ms to 0.4 ms, and DNS query volume fell ~98%, which also took us off the edge of the resolver provider’s rate limit. That last part was the quiet win: our burst pattern was fine on average but frequently breached the provider’s per-second ceiling during cache-empty phases.
The gotchas are where this design bites in production:
- Never cache negative results for the full TTL. One transient resolver outage, cached as a 60-second NXDOMAIN or timeout, took out a chunk of our traffic for a full minute. Cache negatives for at most 5 seconds, or don’t cache them at all.
- TTL works against you at deploy time. With a 60-second cache, a blue/green DNS shift takes a minute to converge on every client. For health-critical names keep the TTL at 10 seconds or less and let single-flight absorb the wire cost.
- single-flight shares the first caller’s context. Late callers wait for the first call to finish even if their own context is already canceled — the wait is not cancelable. Bound the underlying lookup with a timeout in the Dial hook (2 seconds above), or you’ll accumulate waiters during a resolver outage.
- Add TCP fallback for truncated responses. Large answers get a TC bit set and require TCP; our Dial hook pins UDP, and we also dial
"tcp"when the UDP response is truncated.net.Resolverhandles that switch for you if the dialer allows it.
A final note on the cache key: key by host, not by (host, nameserver), unless you are actively testing DNS failover. We made that mistake once; every nameserver flip invalidated the whole cache and re-created the exact cold-start storm the cache was built to prevent.